I’m making a first person shooter game and I have my health ammo, and score as gui texts, the only problem is that sometimes they’re hard to see depending on the light. So I tried to put a gui texture behind them to make the texts show better, but the texture just draws over them. Anyone have an idea of how to make the texture draw behind.
You can do this by changing position.Z of your GUI Texture (or GUI Text). In your case, Z of GUI Text should be higher.