Hey guys,
So I know that you can make photospheres in Unity, is it possible to make fully functional HDRI photospheres in Unity? And how would I go about doing that? I have a beautiful level project I made, and I want to make a photosphere of it that has HDR features, so I can use it as a background/lighting source in Daz Studio.
Thanks!
You can add a Reflection Probe to your scene and bake it. The file it stores with be an .exr file, which is an image file that should be simple enough to open in some other program. Note that when baking reflection probes, usually only “static” objects are included, so you might need to temporarily make some objects static if they’re not showing up in your bake.
Thanks for the help, that was exactly what I needed! Unfortunately I’ve discovered that the Unity Engine is horribly optimized, and maxes out my decently powerful CPU for long periods of time simply running simple processes, so I’m not sure I’ll keep using it. I’m a bit disappointed to be honest.
I’m not sure the behavior you’re describing is typical. Unless you’ve already decided to try something else, you might want to make a new post describing your performance issue, in case it’s a simple thing to resolve.