Hello
i have a project that it size on android below 200 MB but on ios it size is 2GB
i cleaned up the project for things that are not needed, but i still geting Getting the same result someone has a solution to for that?
Hi @mickyfx , I’d suggest you to look into the guideline provided by Unity to optimize iOS build size here:
Have you tried checking the Editor Log after you’ve built your project to Xcode? The log provides particular information about the size of the build in a segregated manner, which would help identify how much space each asset is taking.
Then you could also try Asset Bundle workflow to help compress your assets to take up much less space. Please refer to: