Hey,
I have a problem with lightint techniques which I can't solve on my own. I want the light cones to be visible, like you see them with volumetric light. Basicly it shoud kinda look like the screenshot.
Any Ideas?

Hey,
I have a problem with lightint techniques which I can't solve on my own. I want the light cones to be visible, like you see them with volumetric light. Basicly it shoud kinda look like the screenshot.
Any Ideas?

We finaly found a solution for this.
Our solution is a shader which makes the plane transparent, except for the parts where the spot lights shine onto the plane.
That’s no volumetric lighting but it’s good enough for our game.
Cool, would you like to share the shader?
– anon73820239Pretty cool, thanks for sharing!
– Chris-D