How to make Mass Effect 2 Light Posteffect like this?

Hi all!

I wonder if some one know how to make similar post effect like this in Unity3d

Any ideas are pleased! I think there is some stretched mesh which shader precess over all scene objects, but maybe there is more elegant and simple way?

Hi there!

You could do that quite easily with the “Bloom Lens Flares” image effects found in Unity Pro, but you could also use Flares for this. Combining both of these could work pretty well too I would guess :slight_smile:

Choosing the “Hollywood” mode will let you stretch the lensflares, so I`d suggest you just play around with different values for stretch width intensity.

Or, you could just use a billboard with a suitable gradient texture rendered and stretched according to if the light is visible and you are looking at the light source or not.

Thanks for Ideas! Both seems not hard to use! Will try it!