Hi, I’ve been scratching my head for a day now. I created a material shader is Mobile/particles/additive and use the material in my particle system. However the texture I used on the material is rectangle in size. But when the particle comes out it is perfectly square. So how do I set it to native size?
Textures are distorted to match the aspect ratio of the particle mesh, not the other way around. If you want rectangular particles, assign a rectangular mesh to the emitter.