How to make mesh slicer 3d in unity that can be run in meta quest pro?
how complex meshes those are and are you slicing with 1 plane only?
did you test mesh slicer assets?
github has free alternatives too.
https://github.com/hugoscurti/mesh-cutter
https://github.com/toninhoPinto/MeshSlicingRunTime
https://github.com/DanniSchou/MeshSplitting
and more
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This sort of task does not rely on a PC-specific functionality. Unless you want to slice huge number of vertices, it should work on both PC and Quest, as long as you can program it.
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