How to make mesh slicer 3d in unity that can be run in meta quest pro?

How to make mesh slicer 3d in unity that can be run in meta quest pro?

how complex meshes those are and are you slicing with 1 plane only?

did you test mesh slicer assets?

github has free alternatives too.
https://github.com/hugoscurti/mesh-cutter
https://github.com/toninhoPinto/MeshSlicingRunTime
https://github.com/DanniSchou/MeshSplitting
and more

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This sort of task does not rely on a PC-specific functionality. Unless you want to slice huge number of vertices, it should work on both PC and Quest, as long as you can program it.

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