Hi!
First of all, please forgive my poor English.
I’m using Unity3 to make a game for learning. The game is probably like a 3D “Max and his Magic Marker”, and I’m using “2D Gameplay Tutorial” to build up the game framework.
I deal with the draw-to-create by using MeshExtrusion and tried MeshCollider work with Rigidbody to implement physical properties. And, the problem came:
When I drew 2 objects, they won’t collide with each other without marking Convex. But if I marked convex, the objects I draw will not have a hole. If you have played “Max and his Magic Marker”, you can imagine how important this is.
So, is there any way to make a MeshCollider collide with MeshCollider without marking Convex?
Or, are there any other solutions?![]()