How to make metallic effectable in Unity?

I filled the metallic channel in unity standard shader , but make object looks very dark … What is the reason?

7520690--927899--upload_2021-9-25_3-34-53.png

PS: All my scene lights are baked area light and a very weak ambient color light…

tried adding reflection probe, or some skybox image?

Not tried reflection probe yet. A skybox image had been added,and my game scene is a closed space like office ,is this will have an impact ?

I had added the reflection prode,kinda working,thanks very much.:smile: I am adding a reflection probe group for my scene,and what is the best way to bound a reflection probe,a reflection probe for each closed room or just a fixed size area?

i dont have much experience on those, usually i just stick 1 per room (with box reflection enabled..) : D

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Add a reflection probe (size:10000x10000) to cover the whole scene
And add other reflection probes for each room

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