How to make model look the same from blender to unity?

this is how my model looks like when rendered (with eevee) in blender

when i export my model to unity, it doesn’t seem to keep the effects, and the model’s shape is being affected by lights (even when i disable them) and being seen as more “chunky” than intended.
the pixelated effect might be working though?

how do i fix this? do i have to apply these effects within unity, or did i export something wrong?
)

Yes. Unity has no knowledge of how anything in Blender works, particularly it’s materials system.

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thanks! thought that might be the case. gotta do some research on how unity renders these things then…

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