this is how my model looks like when rendered (with eevee) in blender
when i export my model to unity, it doesn’t seem to keep the effects, and the model’s shape is being affected by lights (even when i disable them) and being seen as more “chunky” than intended.
the pixelated effect might be working though?
how do i fix this? do i have to apply these effects within unity, or did i export something wrong?
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