Just like the title says. I currently have my controlling movement working just how I want it to. Now in order to proceed with shooting I first should focus on how the model should look like to determine how my script should act when firing. Currently I am using Unity’s Constructor model, but now I need to create my own model just to get the arm movements to follow how I want it to. I have an idea how to make the arms follow the cursor, by adjusting the X and Y axis rotation to follow the position of the cursor, taking on screen coordinates then using Atan to find the right angle. First I have no idea how to make a model, so I guess I need to figure that out first, but how can I make it move like the constructor model from Unity. I have heard of rigging, but still not sure what that is. I have played with C4D when in high school which I noticed while modeling it help provide a human like effect when controlling joints. I am planning on using Blender so if anyone had 3D modeling humanoids video with rigging or skeletal joint or something. Not an artist at all, but I need a model I suppose.
This is a 2.5D platform game, 3D environment with 2D physics.