How to make humanoid and atmosphere models more reality? When i import *.fbx files from 3dmax to Unity3d, it doesn’t look real enough. How to solve it? Should i code using shader language or something in unity3d or work on 3dmax?
If you only use the shader you import with the model from 3DSMax, or any modelling program for the most part, you won’t get a very high level of realism. To do that you need to use a combination of textures and a material on the unity gameObject.
Heres a link to an ok, simple program for making the different textures you need for realistic, high quality models: http://www.crazybump.com/
Maybe not the best, but pretty useful for making normal maps. (And it’s free)