I want to force my players to have to press the D key repeatedly in order for them to move right and the same for the opposite (A key to go left). I attempted to create a bool, but the result was the player just moves left and my GetKeyDown buttons are not responding.
In the game the player is always falling (this is by design) and their only options are to move left and right (also by design). I am using just a standard Input.GetKeyDown for my player controls. As stated above, I want the player to have to press the keys over and over in order to keep the character moving that direction. Right now when I press A or D it doesn’t stop moving till I release the key.
Thank you all for the help! I am new to Unity (been playing with for a couple of months) and I have been watching a ton of videos, but I am still stumped.
I am using C#