#pragma strict
public var Target : Transform;
public var speed : float = 2;
public var slow : float =1;
function Start ()
{
}
function Update ()
{
transform.LookAt(Target);
if(Input.GetButton("stop"))
{
transform.Translate(Vector3.forward * slow * Time.deltaTime);
}
else
{
transform.Translate(Vector3.forward * speed * Time.deltaTime);
}
transform.position.x = Mathf.Clamp(transform.position.y, 0, 0);
}
So i made this scirpt and it works how i want it to work except for when i try to put in colliders it starts to fly away and it becomes uncontrolled how can i fix this?