i m trying to make the code simpler but not sure how. i want it to go to 99. is there anyway to do this without me typing it out?

basically what i m trying to do is generate 99(or any amount i desire to put in) of the gameobject (which spawns a random prefab) but i want this code below to place a the clones every 12 units from each other on the x axis.(like light posts on the road)

```
// JavaScript
var x = 12;
var brick : Transform;
function Start () {
Instantiate(brick, Vector3 (x, -4, 0), Quaternion.identity);{
Instantiate(brick, Vector3 (x * 2, -4, 0), Quaternion.identity);}{
Instantiate(brick, Vector3 (x * 3, -4, 0), Quaternion.identity);}{
Instantiate(brick, Vector3 (x * 4, -4, 0), Quaternion.identity);}{
Instantiate(brick, Vector3 (x * 5, -4, 0), Quaternion.identity);}{
Instantiate(brick, Vector3 (x * 6, -4, 0), Quaternion.identity);}{
Instantiate(brick, Vector3 (x * 7, -4, 0), Quaternion.identity);}{
Instantiate(brick, Vector3 (x * 8, -4, 0), Quaternion.identity);}{
Instantiate(brick, Vector3 (x * 9, -4, 0), Quaternion.identity);}{
Instantiate(brick, Vector3 (x * 10, -4, 0), Quaternion.identity);}{
Instantiate(brick, Vector3 (x * 11, -4, 0), Quaternion.identity);}{
Instantiate(brick, Vector3 (x * 12, -4, 0), Quaternion.identity);}{
Instantiate(brick, Vector3 (x * 13, -4, 0), Quaternion.identity);}{
Instantiate(brick, Vector3 (x * 14, -4, 0), Quaternion.identity);}{
Instantiate(brick, Vector3 (x * 15, -4, 0), Quaternion.identity);}{
Instantiate(brick, Vector3 (x * 16, -4, 0), Quaternion.identity);}{
Instantiate(brick, Vector3 (x * 17, -4, 0), Quaternion.identity);}{
Instantiate(brick, Vector3 (x * 18, -4, 0), Quaternion.identity);}{
Instantiate(brick, Vector3 (x * 19, -4, 0), Quaternion.identity);}{
Instantiate(brick, Vector3 (x * 20, -4, 0), Quaternion.identity);}
```