How to make my camera smooth?

I am making an FPS game, and I want the camera to be smooth, like this (with adjustable smoothness):

here’s my code (you can use it to adjust it if you like:

using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class SmoothMouseLook : MonoBehaviour
{
    //Floats
    public float sensitivity = 100f;
    float xRotation = 0f;

    //Vetors, Transforms, and GameObjects
    public Transform playerBody;

    void Start()
    {
        //Locks Cursor
        Cursor.lockState = CursorLockMode.Locked;
    }

    void LateUpdate()
    {
        //Get's Input from da mouse
        float mouseX = Input.GetAxis("Mouse X") * sensitivity * Time.deltaTime;
        float mouseY = Input.GetAxis("Mouse Y") * sensitivity * Time.deltaTime;

        //Clamping
        xRotation -= mouseY;
        xRotation = Mathf.Clamp(xRotation, -90f, 90f);

        //Rotating
        transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);
        playerBody.Rotate(Vector3.up * mouseX);
    }
}

First of all, the overwatch effect was demonstrated in a TF2-map-like-style recreation of 2Fort. smh.
Have you tried using Vector3.Lerp? This smoothly interpolates between two positions, like a teleport position and current player position, which should create a smooth camera movement. @whatsisitstudios_unity