Hi guys I know it sounds like a noob question … I am used to 2D games 3D is much confusing to me ^^
I have a character I want to move it toward his local z axis when a key is pressed? I can make it move’s in the global z axis but this is not what I need.
Also is there any simple script to make it aims to the cursors position? (i know the lookAt method but idk how to set it to the cursor!)
transform.forward is a gameObject’s local z axis. -transform.forward would be going backwards.
The LookAt method takes a Vector3; if you want to look at the cursor position, you can raycast from the camera towards the cursor position and use the hit.point as your Vector3.
public Vector3 cursorWorldPos;
public GameObject myObject;
void Update() {
Ray mouseRay = Camera.main.camera.ScreenPointToRay (Input.mousePosition);
RaycastHit hit;
if(Physics.Raycast(mouseRay, out hit, Mathf.Infinity) == true) {
cursorWorldPos = hit.point;
}
if(Input.GetMouseButtonDown(0)) {
if(myObject == null) {
Debug.Log("myObject is empty!");
return;
}
myObject.transform.LookAt(cursorWorldPos);
}
}