How to make my model shiny?

I have a rocketship that I’ve built in blender. I have a uv map on it but I want to make it appear metallic. Should I be doing this in blender? or in unity?

Just add a material to your model and mark the shader as Specular. A few of the shaders also have Specular available as an option such as Diffuse Specular (basically a shiny colormap that also takes a normal map which sounds like what you’re trying to go for)

Check this out for more info.

Do it with shaders in Unity.