I’m making a 2D game that uses Photoshop artwork, and when I first put the art in Unity, it looked good at first, but when I scaled it to a very small size, it looked jagged. Then I used Mip Maps, and it looks better scaled down, but it still doesn’t look quite as sharp as I think it should. Is their any way to make my Photoshop artwork look 100% sharp no matter how small I make it? I tried to look up an answer, but most of them were with pixel art, and since my game is going to be one of the few indie games in all of existence that mostly doesn’t use pixel art, I don’t think the answers are relevant to my game.
Like, can you make a script that makes everything look sharp, or anything I can do to help this?
@LuisMGan If I use vector graphics, then I’ll have to use SVG files, and I don’t want to use those since I heard they are not very save. Can I make a script that can make the image look clear at any size?
That just doesn’t work. If you scale something down you always loose information. How would you for example fit 100 pixels into a 50 pixels area without loosing any information? Bilinear filtering does already a great job at preserving as much detail as possible but you simply can not beat the physical limitations.
I’m not an artist but it might help if you could post an example image (original and the problematic one)
@Bunny83 I’m not going to use my player character as an example, because I don’t want to give away anything about my game. Instead, I made a shape with lines in it in Photoshop. Here are the pictures