How to make my voice heard in multiple positions in Vivox

hello. We are developing using Unreal Engine, and have implemented voice chatting using the Vivox Plugin. What I want to do now is I want my voice to come out from multiple positions. Is there a way?

Currently for Unreal this is a bit difficult. What you’re looking to do is to get access to the audio buffer so that you can stream the voice from the specific sources you want to project from. In order to do that you’ll need to leverage the APIs within the core SDK as described in this section of the docs. We don’t currently have an Unreal specific guide on how to do this.

We have a new project to redo how all of this works to make it much easier to access and to make it available automatically in all three versions of the SDK including Unreal. That will be available in a release early next year.