How to make new Cinemachine virtual camera that is centered on a different GameObject?

I have a Player capsule with a Cinemachine virtual freelook camera on it. It has “look at” and “follow” set to the player capsule gameobject. It is centered on the player as expected and works very well.

Now, I want to create a different camera that is focused on a separate GameObject far away on the map (the future goal is to be able to switch between these cameras with a keyboard button, but that is besides the point here). And so I created a second Virtual Freelook Camera and chose “Look At”, “Follow” as that second gameobject.
however, this second virtualcamera starts, and stays, centered on the Player capsule for some reason. when I adjust the radius of the rigs, you can see that all rigs are just centered on the Player capsule, instead of the different gameobject that i chose as the ‘look at’ and ‘follow’ targets for this new camera.

Why would this be happening and how can I get a second freelook camera set up that can focus (be centered) on a different gameobject?
Thanks!

EDIT: The new gameobject I want it to follow is an EMPTY gameobject; maybe that’s somehow a problem
Edit2: Solved, for some reason it can’t be an empty gameobject. Leaving thread up in case it helps someone!

Yes, it CAN be an empty GameObject. Cinemachine doesn’t care about what’s in the object. Whatever problem you had, it was something else.