How to make object showing depend on target?

I have a 3d object related to image target. How can I show a 3d object in the top of image target?

what is this “image target”? is it an UI image in unity native ui system?

if yes, you have to set the canvas to use “Screen Space - Camera” or “World Space” for Render Mode. And place the 3D object in front of the image. Or you can render the 3d object on a RenderTexture use this render texture in the ui but there may be some problem on transpraceny