I have a sphere which moves to my mouse position when I click on the screen. I also have a cube, now I can move trough the cube, but I want the cube is solid so I can`t move trough it. This is my code:
public bool canMove = false;
public Vector3 endPoint;
public float duration = 50f;
void Update(){
if(Input.GetMouseButton(0)){
canMove = true;
endPoint = Input.mousePosition;
endPoint.z = transform.position.z = Camera.main.transform.position.z;
endPoint = Camera.main.ScreenToWorldPoint(endPoint);
}
if(transform.position == endPoint){
canMove = false;
}else if (canMove){
transform.position = Vector3.MoveTowards(transform.position, endPoint, duration * Time.deltaTime);
}
}
How can I make the cubes solid so I can`t move trough it?
Sorry for bad formulated question.