How to make objects fall when the player gets close

I have a game where you roll a ball around, collect yellow cubes, and avoid obstacles. I want to know how to add objects to fall when the player gets close.

Set the falling object rigidbody to “Is kinematic”.

Add a trigger that changes the isKinematic to false when the player enters it.

    public Rigidbody FallingObject;

    public void OnTriggerEnter(Collider other)
    {
        if (FallingObject.isKinematic)
            FallingObject.isKinematic = false;
    }

This requires that IsKinematic is off, since
“If isKinematic is enabled, Forces, collisions or joints will not affect the rigidbody anymore”, and gravity is a force.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(Rigidbody))] //Make sure a rigidbody is attached to the falling object
public class fallingScript : MonoBehaviour {

	public Transform player; //This creates a slot in the inspector where you can add your player
	public float maxDistance = 5f; //This can be changed in the inspector to your liking
	private Rigidbody rigidbody;
	void Start () {
		rigidbody = GetComponent<Rigidbody> ();
		rigidbody.useGravity = false;
	}

	void Update(){
		if (Vector3.Distance (player.position, transform.position) < maxDistance) { //transform is the object that this script is attached to
			rigidbody.useGravity = true;
		}
	}
}

There are many different ways (raycast, trigger, distance) but this is a start: - YouTube

There are lots of resources out there.

You can make an array of all the objects you want to check with player, then you can check distance from player in a for loop.
GameObject[] GameObjectArray; for (int i = 0; i < GameObjectArray.Length; i++ ) { float distance = Vector3.Distance(yourPlayer.transform.position,GameObjectArray*.transform.position);* *// YourPlayer is name for your player* *if (distance < 1f) // choose your distance here* *{* *// Your Logic here for making objects fall* *}* *}*