How to make objects more significant?

How can I make objects to look more significant as in some games? By that I mostly mean being able to come up really close to the model without it going through the camera. I have created a torch, and I cannot make it look good since half of it is in the camera. Would increasing the general size of the world fix anything?

Wow, scaling everything up did seem to allow a close up view of objects, but it is the right way to do it?

You want to adjust the clipping of the players camera object. Play with the cameras near clipping plane setting and see if you can get that to work.

Holy god, thanks! It worked perfectly. Now all I need is some ultra-high-rez textures :slight_smile:

I’d recommend looking into shaders.
Higher res textures may not always be the way to go, you can make something look really nice with the right shader.

I’m still new to shaders despite the node based editor. But I will try it, thanks.