I’ve two kind of projectiles made with particles. The first ones only damage one enemy and it works fine with OnParticleCollision, colliding with the GameObject and allowing me to destroy the item.
Now I want the rest of the projectiles to behave in a different way, I want to remove ALL the GameObjects that collide with my particle system. I’ve been searching but I can’t find anything, and I’m not able to create a script that detects al the GameObjects that collide with the ParticleSysyem.