How to make other objects target an instantiated object?

Is there a way to make a player object respawn after death and not be called a clone, or is that just the way it’s handled in the engine?

What I need to do is, once the player object is respawned/ instantiated, have enemies set the object to its target and also the camera to its target, and I don’t know how to make that work right. Not even in Java, which is what I’m using. :frowning:

Maybe you do not want to destroy your object in the first place, only deactivate (and not render)? On respawn you re-activate it again and all the references should still work.