I am working on an indie game and me and my team are in pre production. I am starting to put together a test build for testing the game mechanics. I have a question: How to make particle emitters attached to specific parts of a player model?
When the player does a thing called a DASH, their rocket powered boots make them accelerate at a very high speed. How can I attach the rocket fire emitter to the player's rocket part of the boots and make them stay there? And only when the player does the DASH.