So I am trying to make a game where it’s constantly raining. I’m trying to not make particles appear all over the world, only wherever the player is. I also want the existing particles to continue falling down, and not follow the player. Basically just make the rain emitter follow the player and not the particles. I tried parenting the particle system to the player, but that makes it so whenever the player looks around the particles follow too. Please help.
drag the particle system in the hierarchy to the player to make it the child of it.
I tried parenting the particle system to the player, but that makes it so whenever the player looks around the particles follow too
Even if you set the simulation space to world in the main module of the Particle System component??