How to make Particle System spiral/vortex

I am trying to make a spiral using Unity 4.5 particle systems. is there anyway in scripts or the editor to make this without having to go to Unity 3.5 Legacy particle stuff?

  • Use GetParticles() to grab a system’s particles
  • Do math which affects each particle’s position
  • Use SetParticles() to assign modified particles to the system

Best bet, most likely, unless you need a very simple motion, in which case you might get by with fancy Velocity-Over-Lifetime curves.