How to make particles render behind player?

Is there some trick with the camera or something i can do, to make it appear as if particles are rendering behind a player character. Like having the player mask out the center of them?

eg: player is powering up a special attack and i want it to appear like he’s on fire, but keeping the particles behind him.

As if you simply moved the emitter behind him. But that wouldn’t look right from another players perspective.

thx

Particles are able to emit in a specified volume area, they’re not just restricted to one point, why not just have particles both in front and behind?

Perhaps i wasn’t being clear enough,

Here’s an example mockup image
Imgur

I’d like to be able to see the particles from behind the player no matter what camera angle you view the player from (third person perspective)

Also though, it would need to appear behind them if you were looking at the character from 2 different perspectives at the same time.

Is there some way the player mesh can act as a mask?