system
1
I have the perlin noise coded and I have it instantiating the object but how do I make it instantiate in all directions?
public void Start ()
{
ground = GameObject.Find("Ground");
float[] perlinNoise = GeneratePerlinNoise(GenerateWhiteNoise(cubesToGenerate), 5);
for(int i = 0; i < cubesToGenerate; i++)
{
GameObject gObject = (GameObject) Instantiate(ground);
gObject.transform.position = new Vector3(i, 4*perlinNoise*, 0);*
}
}
If you need to see more of my code let me know.
Hi, take a look at this question: Perlin noise continuous through different objects - Questions & Answers - Unity Discussions. It is not exactly what you asked, but I applied Perlin noise to different objects (planes). After that, it is not difficult to generate objects infinitely in all directions.
joppe
3
Make it the code 3 times for left, right and height SRY i don’t have the code.