I want a way so physics.overlapsphere will check overlap on multiple colliders without making duplicates.
Example:
object A is the parent of two colliders. When button ‘X’ is pressed, a message is sent to each object that may be inside the colliders.
also, these two colliders overlap, so an object might be in both colliders at the same time, however the object will only receive the message once.
How would this be done?