I’m really interesting in GTA Vice City tree style (just 2 plane for all the tree leaf). Thus I want to remake this palm tree: [119640-palmvc.zip|119640]. When I put this fbx into Unity, I can see that Unity renders 2 side of the plane, (but it doesn’t perfect, you can see the glass-like on the leaf → the plane isn’t completely transparent)
But when I try to remake this tree, my tree can’t archive 2-side-plane.
So I have 2 issues:
How to make a 2-side-plane for leaf? I tried to find that secret in the file PalmVc.fbx (check the link PalmVc.zip above), but I haven’t found out.
How to remove the glass-like on the leaf plane: Make the plane completely transparent?
This is due to shader problem . So i say ,go to asset store and download double sided shader by ciconio studios . And after u place ur png image on the plane , a material is generated automtically , go to the material and change the shader to ciconio double sided transparent cutout.
I know i’m late, but you can actually just go to the materials folder, inspect the material of the palm tree, then click the shader, click Particles > Standard Surface, then click Double Sided