How to make player continuously move up in Unity 2D

Hey

I’m new to Unity and need to get a game done ASAP so I haven’t much time to learn about C# properly. But I want to make the player move up as long as they are in contact with a specific game object.

I know enough about Unity to program the collision detection and stuff. I just need to know how to get the player to move upwards.

public class PlayerMagnet : MonoBehaviour {

    private bool isGrounded = Player_Move.isGrounded;


    // Use this for initialization
    void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		
	}

    void OnTriggerEnter2D(Collider2D collision)
    {
        if(collision.tag == "Magnet")
        {
            isGrounded = false;

        }
        
    }
}

void Update()
{
transform.Translate(Vector2.up * someSpeed * Time.deltaTime, Space.World);
}