Hello I am trying to make a HTC Vive game where I need the player to feel really small. From research it looks like most people scale up the world around the player however doing so in my case makes FPS drop to an undesired level.
What I am looking for is a way to shrink the player smaller so that the relative size of everything around him is bigger. Is this possible?
Scaling the Camera eye or the whole Camera rig does not seem to work for me.
Thanks for the help!
Nitin thanks for the reply. 1) I tried scaling both the players camera and the whole Vive camera rig prefab. Neither made the world seem any bigger. Unless maybe I didn't scale down enough (i went from 1 to .25 of original scale). 2) I don't know if I quite understand this process. Can't you only look through 1 camera in unity? I guess I'm not understanding the usage of 2. Thanks again!
– flyingantman