How to make player move and play animation using UI buttons

I made an animation for my character to move in 4 directions but its only working with arrow or asdw keys not buttons… Does anyone know how to fix this? I don’t know what should I add to my script.

this is my player script

public class Player : MonoBehaviour

{

  
    public Animator animator;
   
    InputManager inputManager;
  

    [SerializeField] float playerSpeed = 5f;

    private void Awake()
    {
        inputManager = GetComponent<InputManager>();
    }

    void Update()
    {
        transform.Translate(inputManager.CurrentInput * Time.deltaTime * playerSpeed);

        Vector3 movement = new Vector3(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"), 0.0f);


        animator.SetFloat("Horizontal", movement.x);
        animator.SetFloat("Vertical", movement.y);
        animator.SetFloat("Speed", movement.magnitude);

    }
}

And this is the script for my buttons

public class TouchButton : MonoBehaviour
{
    bool pressedDown;
    bool pressedLastFrame;

    public InputManager.ButtonState CurrentState;

    public void PressDown()
    {
        pressedDown = true;
    }

    public void Release()
    {
        pressedDown = false;
    }

    void Update()
    {
     
        if (pressedDown)
        {
            if (pressedLastFrame)
            {
               
                CurrentState = InputManager.ButtonState.Held;
            }
            else
            {
               
                CurrentState = InputManager.ButtonState.PressedDown;
            }
        }
        else
        {
          
            if (pressedLastFrame)
            {
               
                CurrentState = InputManager.ButtonState.Released;
            }
            else
            {
               
                CurrentState = InputManager.ButtonState.None;
            }
        }
    }

    private void LateUpdate()
    {
       
        pressedLastFrame = pressedDown;
    }
}

Alright! Thanks for help everyone! :)) i figured it out on my own. Just use the crossplatform input from unity. Yes it has bugs but when you delete the other folders it works perfectly.