The child sprite is following the player sprite. When I press a key, I want the child sprite stop following the player for a few seconds. How do I do that?
It “follow” the player because its a child of it. To break this link, you need to unset the parent-child relationship.
something like
yourGameObject.transform.setParent(anotherTransform)
Get the child sprite, use Transform#SetParent(parent); and set it to null or some other object, then after 2 seconds, set it back to it’s original parent.
Thank you! Its for making the player able to jump in a 2D top down game. Just having issues with the shadow. Not quite sure how to make an offset and still follow the player.