HI, can anyone help me please with this problem:
I want to make a time progress bar in my game, I have two textures: progressBarFrame and progressBar. If I make it using OnGUI, like
void OnGui() {
GUI.DrawTexture ( Rect(x,y,width,height), progressBar );
}
It works, but GUI elements doesn’t adapt to different screen sizes.
I also tried this: Create GUITexture in the hierarchy and add texture to it, after adjusting its size and location as I need, progress bar stretches/squishes with different aspect ratioson and keeps its position relative to other GameObjects(that’s what I want). But I dont know how to animate it properly because the figure of the textures is not simple line.