I am making a Jumper game just like Doodle Jump. When I land on a platform, I want my player to make a “Hit Ground” animation and then bounce back into air, and while being airborne, play the “Airborne” animation. I did the animations and made transitions, but they are changing way to slow and it looks really bad. The State change is activated by SetBool in a script. How can make the animation transition smooth and fast?
In the animator you can change the speed of animations and transitions. Click an animation state to change its speed and click a transition to change it’s exit time and duration. Play around with it until you find the settings that work for you.