How to make ragdoll arms point towards mouse?

I have made a ragdoll for my game and now I want to make it’s arms point towards the mouse.
The arms are connected to the torso with hinge joints.
Anything would help
here is my current code

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class rotate : MonoBehaviour
{
    private Vector3 mousePos;
    public float addOn;
    GameObject point;
    void Start() {
        point = transform.GetChild(0).gameObject;
    }
    void Update() {
        mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
    }
    void FixedUpdate()
    {
 
        Vector3 difference = mousePos - point.transform.position;
 
        difference.Normalize();
 
        float rotationZ = Mathf.Atan2(difference.y, difference.x) * Mathf.Rad2Deg;
        print(rotationZ);
        float currentRotation = transform.rotation.z;
        transform.RotateAround(point.transform.position,new Vector3(0,0,1),rotationZ);

    }
}

@BOSS_CODE
Hello, this question is a wee bit old now but may I offer some insight.
You seem to be modifying the rotation of the object rather than using the hinge joint’s rotation. So, if you were to have a poke in these docs:
[lhttps://docs.unity3d.com/ScriptReference/HingeJoint2D.html][1]
You could modify the jointAngle. :slight_smile:

Sorry for the limited response I am decently new to Unity but have dealed with this sort of stuff before.

Hope it helped. :slight_smile:
[1]: Unity - Scripting API: HingeJoint2D