HI there…!! well i realy need help with this plz…!!!
so the things is that i want to raycast and that ray get me all colliders that the ray go through.
Imagine you have 2 sphere colliders, a sphere inside a sphere, so one in center with the tag core and the other the bigger one called shield, and when i raycast lets say i just want for now Debug.log(); the tag the collider have on console so the console out put will be:
shield.
core.
and etc if there were other colliders in the raycast trayectory.
plz guys help me with this…!! what i try to achive is to identify where my player got hit so the player have a mesh collider but to know where the bullet hit like arm, leg, body, head etc. i would like to use a trigger, or if some one out there got another idea on how to know on where part of the body the bullet hip pla make me know…!!!
This worked perfect! Thanks for the post
– IAmBurtBot