Hi,
So in my multiplayer game, if a player dies, their mesh and capsule collider is turned off until they respawn.
If a player kills another player but keeps shooting where the killed player stood, the raycast still hits the dead player even though there is no active capsule collider. I think it’s because of the rigidbody, but how can I either temporarily turn off the rigidbody (if that’s the issue) or make it so that my raycast temporarily can’t hit the dead player?