I’ve downloaded and saw the realistic graphic in the recently released CSR Racing iphone/ipad title: http://itunes.apple.com/sg/app/csr-r...469369175?mt=8
Am wondering how to achieve the same car rendering effect using Unity3d? Do you think all the reflection/glossy effects are done in real-time? If not what is the technique used to achieve the same effect? This is definitely beyond simple cubemap and this is in a mobile platform, so I am wondering what are the tricks used to achieve such a realistic graphics for cars. Note there are 2 main scenes where the cars are rendered ultra-realistic - one is in the racing mode whereby the surroundings are being reflected off the car body and another is in the typical studio light setup scene (where you pick and buy the cars using coins).
Can anyone in the know shed some lights on how to achieve the same effect using Unity?