Greetings, faced with such a problem. I have a character whose physics is set to Rigidbody. I need Rigidbody to be able to contact Entity Physics Shape as well as regular colliders. Do you have any ideas how this can be implemented?
You can not directly.
Both physics do not interact with each other.
Either make entity collider, which follows the rigid body character.
Or need to write entity based character controller, and use only unity.physics
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Has hobbled so far in place of Physics Shape there are pacifiers with BoxColliders that take all the data from Physics Shape
I wrote a controller that generates Combine Meshes for all objects on the scene, now everything works as I need)