I know I’ve seen this question asked before, but for some reason I can’t find them anywhere.
So, I’m wondering how to make a set up similar to, say, Final Fantasy VII, where there is a 3d character and a 2d background(essentially a painting).
This would also need to include layers, so if the character steps behind a rock, his legs are obscured. Also, how would animations be done with the 2d background?
In FF7, they use a combination of both 3d and 2d effects to make those appearances. They can do so because they have a fixed camera and this 2d becomes trivial.
In unity, you can achieve this by creating a plane (flat, 2d game object) and applying a material that has your pre rendered texture. Set this plane so that it’s perpendicular to the camera. Elements like rocks and other obstructions are in fact 3d. The trick to ff7 is that you can never touch the 2d backdrops because they use obstructions or walls to force the player along a path.
Very doable with Unity, good luck!