I want to customize the lit shader of the universal render pipeline. How do I do this? I started by copy the Lit.shader out of the packagecache folder and it failed to compile complaining that it couldn’t find some include files. The first of these was:
#include “LitInput.hlsl”
I have tried various ways of specifying the path to this file (it exists in the same folder as the original file) but no luck. Can someone explain how this is done?