I’m still at the tinkering stage, learning the basics of Unity, and would like to be able to render a few simple geometric meshes for the my experiments, and apply textures to them.
At first I thought this would be simple. I grabbed a copy of Blender, followed enough tutorials to make a shape I wanted, exported it as a 3ds file, imported that into my Unity project, and then spent hours going around in circles trying to figure out why nothing I would do could get the shape to accept a recognizable texture.
What help I’ve found on the subject leads into a forest of jargon past anything I’d expected to navigate.
Given that I considered learning how to make simple geometric shapes in Blender “easy”, is there an easy combination of steps that (employing any inexpensive rendering program currently available for Windows 7 that you might wish to name) will allow me to get such geometric shapes into Unity in a state that I can then apply textures to?