Hi guys, new problem. Can’t find answer. How do I make a slider in unity 4.6 load a variable float on start up. So basically when it loads it pulls a float number from a variable that is between 0 and 1 and positions the handle in the correct spot?
void Start()
{
ThisSliderReference.normalizedValue = RandomFloatBetweenOneAndZero;
}
Ask me if you’re confused about anything.