In my game I need to make an object well-lit, even when there is no light source in the scene or in a better term, I need to make one object just to get lighting from one light source, not others.
The effect I’m after is have an object very well-lit in a complete dark scene.
Shaders, my friends, you simply need to code a shader that ignores/produces its own light, i believe you want the self ilium/unlit shaders that comes with unity. to implement then select you material, select where it says “Diffuse” an browse to a sell-illum/unlit shader.
regardless of the light level, the object with the self illum/unlit shader will always appear to have light on it.